Taking fantasy combat to the next level!
- Introducing the legendary class, a new option for high-level
characters who want to make a true impact on their world
-
A dozen new prestige classes, each with a unique organization and
guidelines for integrating it with your campaign
- More than
two dozen new feats, including rage feats that make barbarians even
more fierce in the frenzy of battle
- Several alternate core
classes that can be used to add flavor to characters from 1st to 20th
level
- Fully detailed rules for mounted combat and high-flying
acrobatic combat
- A new system of fighting schools that
gives characters new options for building unqiue combat styles
-
More than a dozen new mounts as well as information on mount equipment
and combat capabilities
- A section devoted to describing
fantastic locations and the effects of different terrains and
environments on combat
- New templates describing the benefits
and drawbacks for characters who join an organization
- New
equipment and weapon modifications
- A section on running
tournaments and games that might be found at a local faire or
royal competition, including rules for holding a joust
Requires the use of the Dungeons & Dragons
Player's Handbook, Third Edition, published by Wizards of the
Coast
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