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Item Code: #GGG4010 Title: Gamemastering Secrets 2nd Edition Type: Accessory Published: 2002 Publisher: Grey Ghost Press Format: 176-page perfect-bound hardback book |
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If you've never GM'd before, they teach you how to go about it, where to start and how to proceed, and enough tricks to convince anyone that you're a veteran. If you are an experienced gamemaster, they give you new tricks, ways to keep your players on their toes, and ways to spice up your games. For use with any roleplaying game (examples are drawn from the d20 and Fudge systems). Featuring John Kovalic's Dork Tower comic strips Sam Chupp: Gamemastering for Kids Hilary Doda: Women at the Gaming Table Ann Dupuis: The Science and Art of Mapmaking Lee Gold: NPCs: Not Paper Cutours Matt Forbeck: Running a Con Game Kenneth Hite: The Joy of Research Larry D. Hols: Throw 'em to the Wolves! Steven S. Long: Genre and Setting Simulation Steven Marsh: Treasure Frank Mentzer: Trust at the Gaming Table John Nephew: The Beginner's Game John R. Phythyon, Jr.: Creating Memorable Villains Jean Rabe: Winging It Mark Simmons: Gamemaster's Flowhart 101 Lester Smith: Campaign Troubleshooting James M. Ward: Campaign World-building Ross Winn: Character Creation www.gmsecrets.com Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast (or the Fudge rules, available free at fudgerpg.com, or your roleplaying game of choice) |
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