There's more to martial arts than the monk! Beyond Monks brings the excitement
of the martial arts to your campaign. It covers a wealth of player options, all
compatible with version 3.5, including:
- The Martial Artist, a new
core class representing a combat expert who relies on precision, knowledge, and
skill rather than brute force or supernatural powers.
- More than a
dozen new prestige classes specializing in unarmed combat, including the drunken
master.
- Over 100 new feats for monks, martial artists, and other
classes, including new types such as the Stance, Style Mastery, and supernatural
Ki feats.
- Archetypes for multiclass martial artists, including the
ninja, and advice for creating and playing an effective monk.
-
Dozens of other options including rules for cinematic combats, additional rules
for weapon improvisation, special effects for characters who can move at very
high speeds, a new ki-based race, and new magic items.
- Bonus
material for modern games includes two new advanced classes designed for Fast
and Dedicated heroes: the Nimble Fighter and Warrior Philosopher, plus variant
rules for non-lethal combat and three new feats.
Bring the martial arts to
life in your game. Go beyond the monk!
Requires the use of
the Dungeons & Dragons, Third Edition Core Books, and the
Psionics Handbook, published by Wizards of the Coast, Inc. This product
utilizes material from the v.3.5 revision. Appendix A requires the use of the
d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc.
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