Get Ready for Whatever the Adventurer's Life Throws at You
Heroes need to be prepared for anything, which means having the right weapons and
gear on hand at all times. The well-stocked pages of this book hold an
impressive inventory of merchandise to get you into and out of all manner of
trouble, including:
- A caravanload of equipment, trade goods,
alchemical items, poisons, mounts, and vehicles
- Over 230 magic
weapons and armors, such as the flameshroud axe, lance of the
unending charge, and vampire hunter armor
- Over 125 magic
items, including new artifacts, such as elixir armor, rings of the
hive mind, the ghost rod, and the bag of caltrops
-
Rules for vehicle combat on land, sea, and air
Within these pages, players
and Dungeon Masters will find what they need to outfit their characters for
nearly every contingency.
To use this accessory, a Dungeon
Master also needs the Player's Handbook
and the DUNGEON MASTER's Guide. A
player needs only the Player's Handbook.
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